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Ticking out:

1.webp

Assignment breakdown:

  • The purpose of this assignment is to develop and further your understanding of the production pipeline.
     

  • Write a complete Design Brief. The purpose of this assignment is for you to identify and plan the key components of your project. The project must meet the following criteria:
     

  1. Is a team project

  2. Involves software development (a game, a VR experience, an app, or interactive experience)

  3. Can be completed within 12 weeks

  4. You have the access to the technologies and tools required to make it

  5. Is safe, legal, and meets the PG rating system (up to and including PG-13) and/or ESBR Teen

  • You are required to plan and develop a software solution based on a design brief.

My group and our idea:

Introducing the team:

  • Robert Lee: Unity(game maker) designs the game with Unity software.

  • Tovia Boyle: 3D modeling, designs the assets in the game.

  • Viliamu Auvele: 3D modeling, designs the assets in the game.

  • Joshua Taulapapa: Storyteller, puzzle designer, and visionist.

Concept:

A reporter comes to an abandoned house after hearing rumors of missing people cases that had entered. The reporter had entered the house in search of them all and to find answers. Once the reporter entered the house, the door automatically shut locking him inside. He tried to escape by bashing the door but to no avail. He hears the hallway eerie noises and lights flickered on and off. He knew he should not have come and listened to the warnings of the villagers. To escape, he has to investigate and find a way out of the house and survive the horrific terrors that await him in this haunted house!

You are the reporter, you have 15 minutes to solve all the puzzles, discover the hidden secrets of this house, find what has happened to the missing people, and escape with your life!

"The goal of my game project is that, by making a VR horror game I want the players to have fun and enjoy the tense and the mood of the horror theme and the short amount of time they are given to solve all the puzzles. Out of the many other types of games, I decided to make a VR game for my project because, unlike other games, players are able to move around wherever they want and grab any objects and play with them. Basically, players have full control of the outcome of the game, and this freedom is what makes this game special and attractive" - Robert Lee, head of Lee and Co.

#DES222
 

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