Unity and abit more
- Tovia Boyle
- Aug 12, 2020
- 2 min read
This week within DES241, we went more in depth about the techniques used to improve the user experiences with the technological realities used (VR,AR etc.). We looked into the idea of extended realities and what it means, with one of our professors (Mark Billinghurst) explaining and helping us understand key elements in creating technological reality experiences in which they truly feel immersive. Our class also began to look into the developing program Unity, which is a very difficult program to digest and learn.
Mr Billinghurst explained two key elements, Perception and Presence. These two elements are key as they transform the experience for the user, from something that may feel like a simple VR experience to a truly immersive one.
With Perception its said to be the way we will or do interpret things around us, so if we are able to change the perception of the user during the experience with generative objects such as fans and items that will change the atmosphere, then this will change the perception to a more immersive experience.
Now with Presence the key component you want to gain from this is interactive capability.
Mr Billinghurst also gave a list of key requirements when trying to create this interactive presence.
Persistance
Tracking
Resolution
Optimistics
Latency
Now the program Unity as said before is quite a struggle to learn, especially when your computer crashes opening it sometimes :'(. However, once you get the ball rolling, and begin to understand the way it works, you start to get the hang of it. The hardest part right now is trying to remember where certain things are, especially with all the menus that are within Unity.

Here's a snapshot of Unity when opening it up on my computer, when it decides to open, but its a very cool program especially as it has made a few games I have enjoyed playing.
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